
NavEire
Irish commuters deserved a better transit app, so I built one. Live vehicle tracking, multi-modal journey planning, service alerts, and route reliability grading. Designed and built solo.
Portfolio
Built from scratch, shipped in the real world. Each project breaks down what I built, what I changed, and what it delivered.

NavEire
Irish commuters deserved a better transit app, so I built one. Live vehicle tracking, multi-modal journey planning, service alerts, and route reliability grading. Designed and built solo.

Tapglyph
Museums are wasting money on apps nobody downloads, so I built an NFC platform that replaces them with instant, browser-based visitor experiences. No download required.

Seafight
At Bigpoint, I worked as Game Designer on Seafight, a browser-based multiplayer game with a global player base. I redesigned the Atlantis expansion and several recurring events, introduced secret quests and a new event completion system, and reworked NPC designs to give them more personality. The Atlantis redesign alone drove a 50% engagement increase.

Guth Eile
An educational game built in Unity that teaches Irish Sign Language through interactive gameplay. Placed 9th globally at the Unity Connect Student Challenge and presented at the IGBL Conference.

Beat Viper
A casual mobile game that fuses classic snake movement with rhythm-based survival. Navigate to the beat, avoid the walls, and survive as the tempo climbs. Solo design and development in Unity.