Work
Professional game design work.
Proven through shipped systems, live events, feature redesign, reusable UX decisions, and post-launch iteration.
Professional game design work
Shipped systems for a veteran MMO audience.

Seafight Live Events
Live-event ownership, event specs, reward structures, launch support, and tuning.
Shows live-event ownership, event specs, reward structures, launch support, and tuning.

Atlantis Redesign
Feature recovery through onboarding redesign, progression pacing, and motivation repair.
Shows feature recovery, onboarding redesign, progression pacing, and motivation repair.

Event Completion Window
Reusable UX and system design that became standard event infrastructure.
Shows reusable UX and system design that became standard event infrastructure.

Recurring Event Refreshes
Novelty design inside familiar content for veteran players.
Shows novelty design inside familiar content for veteran players.
Earlier game projects
Foundations in playable systems.

Guth Eile
Unity-based educational game teaching Irish Sign Language
A Unity learning game using game loops, progression, and visual feedback to make Irish Sign Language vocabulary more accessible. Placed 9th globally in the Unity Connect Student Challenge and was presented at IGBL.

Beat Viper
Rhythm-survival mobile game blending snake mechanics with music
A mobile rhythm-survival game prototype exploring readable input, escalating challenge, and arcade-style feedback loops.
