Lab
Side projects and adjacent design experiments.
These projects show prototyping, research, and systems thinking outside my professional game work. They stay secondary to the games portfolio and live here as adjacent experiments, not core case studies.

Side Project
NavEire
Side project exploring trust states and return loops in a real-time commuter system.
Side project exploring trust states, feedback loops, and system clarity outside game work.

Side Project
TapGlyph
Side project exploring research, discovery loops, and physical interaction design.
Side project exploring research-led prototyping, discovery loops, and systems thinking outside game work.
