About
I design systems, features, and event experiences for long-running games.
Dublin-based game designer working across live events, feature redesign, reward structures, systems, player motivation, clarity, and stronger reasons to come back.

2022
QA at Bigpoint
Tested live updates, events, features, and permanent content across Seafight and Farmerama.
2023
Game Designer
Promoted from QA into game design after proposing live-content improvements that shipped.
2024 → now
Freelance Game Designer
Retained by Bigpoint after the restructure to continue Seafight live-event, feature, reward, and UX design work.
I work best where games need strong design reasoning: systems that explain themselves, feature entry points that lower friction, and reward loops that improve once players start using them.
Bigpoint reference letter · November 2024
“Due to his consistently excellent performance, Claudio will continue working with us as a freelance game designer. He carried out all assigned design tasks independently and with exceptional care.”
Skills
What I do
What I use
Education
Graduate Certificate in Creativity, Innovation & Entrepreneurship
University College Dublin (UCD)
2025 – 2026
MSc Game Technology
Breda University of Applied Sciences
2021 – 2022
BA Computer Games & Programming, First Class Honours
Technological University Dublin
2018 – 2021
Open to game design roles across systems, features, and content.
Proven in live-service MMO design, open to teams building live, premium, or hybrid game experiences.
Dublin-based · remote-friendly · open to relocation across European game hubs.
