About
I design flows, interfaces and specifications for live features.
I’m a Dublin-based Game Designer at Bigpoint. I work on the design side of live features: user flows, Figma mockups, written specifications and implementation follow-through, informed by live data and player feedback.

- At Bigpoint on Seafight since 2022, and in game design since 2023
- Promoted from QA into game design after live-content improvements I proposed shipped
- Design and release roughly 6–7 live events a year, with feature work alongside them
Apr 2022
Associate QA Analyst
Built a technical and player-focused foundation by testing live updates, events, features, and permanent content across Seafight and Farmerama.
May 2023
Junior Game Designer
Promoted from QA after live-content improvements I proposed were adopted and shipped. Moved into designing event content, feature flows, and the specifications developers build from.
Nov 2024 → now
Freelance Game Designer
I asked to move to a freelance arrangement and was promoted from junior to associate designer at the same time. I still design Seafight live features, from flows and Figma mockups through specifications and implementation support.
Alongside
Sep 2026 → now
Co-founder, CC Digital
An early-stage UX review service for small B2B SaaS teams, co-founded with Chris Fagan. Chris leads the reviews; I challenge findings, prioritise recommendations, co-write reports and join walkthroughs.
ccdigital.ieI work in a cross-functional team, turning player problems into user flows, interface states, Figma mockups and the written specifications developers and artists build from. I follow implementation through to launch, then use live data, including results from SQL scripts, alongside player and peer feedback to judge what to change next.
What I bring
Three things I do, and where to see them.
Interaction design
Turning a player problem into flows, interface states and screens people can read at a glance.
User flows · Interface states · Figma mockups · Prototyping
See it in
Specification and delivery
Writing the specifications developers and artists build from, then following implementation through to launch.
Design specifications · Scope trade-offs · Cross-functional collaboration · Live-service game design
Learning from live data
Using live data, including results from SQL scripts, alongside player feedback to judge what to change next.
Live-data and feedback analysis · Post-launch tuning
See it in
Tools
- Figma
- Confluence
- Jira
- Unity Analytics
- Analytics dashboards
- Unity / C# for prototypes
- Git
Education
2025–2026
Graduate Certificate in Creativity, Innovation & Entrepreneurship
University College Dublin (UCD)
2021–2022
MSc Game Technology
Breda University of Applied Sciences
2018–2021
BA Computer Games & Programming, First Class Honours
Technological University Dublin
Open to UX, interaction and product design roles.
I’m moving from live game design into broader digital product design, bringing shipped feature work, flows and specifications with me.
Dublin-based · open to office, hybrid and remote work · EU citizen, no sponsorship needed.