Game Case Study
Beat Viper
Rhythm-survival mobile game blending snake mechanics with music
Role
Game Designer & Developer
Status
Prototype
Tools
Unity / C# for prototypes

Context
- Beat Viper combined snake-like movement with rhythm-survival pressure. The goal was a mobile arcade loop that felt readable, reactive, and easy to retry.
Problem
- Rhythm games need immediate readability on mobile.
- The core loop had to be understandable quickly while leaving room for mastery.
My role
- Game Designer & Developer
- Small student team and limited production time.
- Input had to feel fair on touch devices.
- Difficulty needed to scale without visual noise.
Design decisions
- I iterated on input timing, feedback, and challenge pacing to make failure feel understandable rather than arbitrary.
Outcome
- Delivered a playable mobile game prototype.
- Explored rhythm feedback, readability, and escalating challenge.
What this shows
- The prototype strengthened my understanding of moment-to-moment feedback, readable challenge, and fast iteration in game systems.
