
Seafight Live Events
Live-event ownership, event specs, reward structures, launch support, and tuning.
Shows live-event ownership, event specs, reward structures, launch support, and tuning.
Game Designer · Systems, Events & Feature Design
At Bigpoint, I design for Seafight, a long-running browser MMO with a veteran player base. My work focuses on systems, live events, feature redesign, reward structures, and player-facing UX that need to land clearly for players who already know the game.
Proof
6–7
Outcome
50%
System
Every event
Trust
Retained
“Due to his consistently excellent performance, Claudio will continue working with us as a freelance game designer. He carried out all assigned design tasks independently and with exceptional care.”
Short enough to scan, concrete enough to picture the collaboration.
01
Understand the player problem
02
Turn it into a clear spec
03
Support implementation across teams
04
Review feedback and tune after launch
Selected Seafight work showing event ownership, feature recovery, reusable UX, and decisions made inside a long-running game.

Live-event ownership, event specs, reward structures, launch support, and tuning.
Shows live-event ownership, event specs, reward structures, launch support, and tuning.

Feature recovery through onboarding redesign, progression pacing, and motivation repair.
Shows feature recovery, onboarding redesign, progression pacing, and motivation repair.

Reusable UX and system design that became standard event infrastructure.
Shows reusable UX and system design that became standard event infrastructure.
Contact
Dublin-based, remote-friendly, and open to relocation across European game hubs.
Contact me