Thumbnail Placeholder
Naveire
Naveire
A narrative systems project exploring how interface clarity can support deep strategic decisions.
Designer + Developer
I am Claudio Visentin. I design and build modern web experiences with a background in games, now focused on non-game products where clarity, interaction quality, and craft matter.
Selected Work
A selection of projects spanning game design, development, systems thinking, and interactive product work.
Thumbnail Placeholder
Naveire
A narrative systems project exploring how interface clarity can support deep strategic decisions.
Thumbnail Placeholder
Tapglyph
A component system focused on expressive, touch-friendly interactions with consistent accessibility rules.
Writing
Thoughts on game design, UX, systems, development, and the craft of building clear and engaging interactive experiences.
February 12, 2026
Practical hierarchy principles for keeping dense product interfaces understandable under pressure.
January 29, 2026
How progression loop thinking can improve retention and clarity in non-game digital products.
About
My background is in game design and development, where I learned to think in systems, feedback, progression, and clarity. Today I apply that mindset more broadly across games, product design, UX, and frontend development—always with a focus on making interactive experiences feel thoughtful, intuitive, and well crafted.
I’m open to opportunities across game design, product design, UX, and development, especially where systems thinking and hands-on execution can make a real difference.
Get in Touch