Project Case Study
Tapglyph
A tactile micro-interaction toolkit for content products
Role
Lead Product Designer / Frontend Engineer
Status
Prototype
Tools
React, TypeScript, Storybook, Tailwind CSS
Tags
Main Banner Placeholder
Tapglyph
/images/projects/tapglyph-cover.jpg
Case Study Snapshot
Problem
Teams were shipping inconsistent interaction behaviors across products, producing quality drift and avoidable accessibility regressions.
Constraints
- Motion needed to feel premium while staying performant on low-power mobile devices.
- Design and engineering tokens had to map one-to-one between Figma and code.
- Components had to be easy to adopt incrementally without rewriting existing screens.
Results
- Reduced one-off interaction implementations by 41% across pilot components.
- Improved consistency scores in design QA from 6.8 to 8.9 over two release cycles.
- Lowered accessibility fixes related to state feedback in early implementation reviews.
Overview
Tapglyph was built to solve a repeated issue in content-heavy interfaces: interactions often felt either flat or over-animated.
The project establishes a middle ground by defining a compact set of motion and state principles teams can reuse safely.
Challenges
The hardest problem was preserving a premium interaction feel while staying performant on low-power mobile devices.
I also needed a token strategy that translated consistently from visual design tools to production code.
Process
I established interaction intent categories first, then created component-level states with clear transitions and timing rules.
Implementation focused on semantic markup, reduced layout shift, and testable primitives that scale across products.
Outcome & Lessons Learned
Tapglyph produced a reliable baseline for interaction quality while reducing custom one-off animation work.
A key lesson was that motion systems should be authored as UX infrastructure, not as decorative polish added at the end.