Project Case Study

Tapglyph

A tactile micro-interaction toolkit for content products

Role

Lead Product Designer / Frontend Engineer

Status

Prototype

Tools

React, TypeScript, Storybook, Tailwind CSS

Tags

Design SystemsAccessibilityUI Engineering

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Tapglyph

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Case Study Snapshot

Problem

Teams were shipping inconsistent interaction behaviors across products, producing quality drift and avoidable accessibility regressions.

Constraints

  • Motion needed to feel premium while staying performant on low-power mobile devices.
  • Design and engineering tokens had to map one-to-one between Figma and code.
  • Components had to be easy to adopt incrementally without rewriting existing screens.

Results

  • Reduced one-off interaction implementations by 41% across pilot components.
  • Improved consistency scores in design QA from 6.8 to 8.9 over two release cycles.
  • Lowered accessibility fixes related to state feedback in early implementation reviews.

Overview

Tapglyph was built to solve a repeated issue in content-heavy interfaces: interactions often felt either flat or over-animated.

The project establishes a middle ground by defining a compact set of motion and state principles teams can reuse safely.

Challenges

The hardest problem was preserving a premium interaction feel while staying performant on low-power mobile devices.

I also needed a token strategy that translated consistently from visual design tools to production code.

Process

I established interaction intent categories first, then created component-level states with clear transitions and timing rules.

Implementation focused on semantic markup, reduced layout shift, and testable primitives that scale across products.

Outcome & Lessons Learned

Tapglyph produced a reliable baseline for interaction quality while reducing custom one-off animation work.

A key lesson was that motion systems should be authored as UX infrastructure, not as decorative polish added at the end.

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