Article
How QA Shaped the Way I Design Live Events
A games-facing article idea about how QA experience improved Claudio's event specs, edge-case thinking, implementation support, and post-launch tuning.
Planned article: this will replace broader product-framed QA writing with a live-service game design version.
Core angle
QA made me more precise about event specs: expected behavior, edge cases, reward delivery, UI states, failure cases, and what needs to be tunable after launch.
The full article will connect the QA → Game Designer → retained freelance designer path to the way I design live events today.
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